Since I’m still setting up my computer lab space today I’m looking at a game called Robomaze III. It was made by a company called Wetware for MVP software back in 1991. This is of course a sequel to Robomaze II, but unlike it, this game is a top down adventure game.
The story seems to be a continuation of the last game where you defeated everything in the tower. Now you’ve traveled to The Dome in order to defeat the dictator currently dominating the land. Unfortunately you left your gun in the tower and your suite of armour doesn’t work in the Dome.
Whilst the story between the two games is continuous, both games don’t feel very connected otherwise. The environment, enemies and weapons of both games is quite different with the only real commonality being the main character. In Robomaze III you fight various fantasy style enemies using weapons such as swords and axes. Guns do enter the game later, but they are effectively just more powerful arrows.
Again graphics support comes in the form of CGA and EGA and like many older games there is a different version of the game for each mode. I used the EGA version which runs at 640x200x16, which is unusual for games of that era, but does allow for more effective use of the dithering technique. I think the graphics are implemented a little better this time around, although I did see some flicker. Sprites are easier to identify this time around and animations look reasonable.
Sound is once again PC speaker exclusive and again the title screen has some of the worst music ever. In game sound however is much better, but isn’t strictly important to the experience. It’s perfectly playable with the sound on or off, so choose what you think best.
Game-play wise Robomaze III is an adventure game more in the vain of Zelda on the NES rather than a normal PC adventure game. There is an over world of sorts which connects everything together. Traveling around is fairly simple, but because you have a large sprite (larger than many trees!) it can be difficult to maneuver.
You encounter enemies randomly with the exception of a few fixed enemies that usually have something for you to pick up. Combat involves flinging your weapon or ammunition at the bad guys. Unfortunately it can be difficult to hit them if you are shooting vertically, so shoot at enemies from the horizontal if possible.
This has to be one of the harder games I’ve attempted, the first weapon you get is incredibly weak and not really strong enough to defend against even the weakest enemies. Normally it’s best to avoid combat, but that can be tricky, and some enemies need to be killed to make progress. The only way to make the game a bit more balanced is to engage all the cheats so your weapon is more powerful and power-ups have more effect.
Luckily you can continue the game after you die, retaining everything except your score. Because the combat is so awkward even with the cheats enabled you will die on a regular basis. It’s not punishing, but it makes the combat feel largely pointless.
Robomaze III has not really aged all that well, mostly because of the poor combat mechanics and balance. Otherwise it has some redeeming features such as relatively nice graphics and large area to explore. However I feel this is probably one game best left to those who remember it fondly, the problems in game-play out-stink its good qualities.