Trap for gwbasic

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On a personal note, I recently became a dad again for the second time! So I’m quite tired and may not be very good at writing something intelligent, and todays entry will be short. The game I’m talking about today is called trap, and was written by Bruce Brandt in 1993 from what little information I could find on the internet. It was written in gwbasic and is now freeware. The game has no story, and is pretty basic. You move around a grid of rotating doors and your task is to trap the monsters that are travelling around in as little time as possible. Monsters will randomly teleport if you run into them directly or if you push a door into them. It’s surprising fun in short bursts in the same way that minesweeper is. Once you figured out the best ways to trap the monsters you can get you time down quite quickly. I was able to finish the game in about a minute at best but usually take about 90-120 seconds. You’ll find that it gets more difficult based on where the monsters start. If you find a monster at the edge of the map, it’s often a lot easier to force the monster to teleport than to try to trap him where he is. Some times the starting position of the doors can be a hinderance, but you can usually get around this. Running the game is pretty easy if you’re used to running programs in gwbasic, but there is also a pre-compiled DOS version around as well. It’s quite a difficult game to locate on the internet these days, but if you search for the author’s name and the word trap you should be able to locate it within an old BBS archive still around on the internet. I originally got it from a shareware disc from a magazine that my older brother bought so searching along those lines may also help.

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