29
Oct
12

Monster Bash for DOS

Monster Bash was released by Apogee back in April of 1993, and was designed by Frank Maddin. In the game you play as a youngster named Johnny Dash, who is trying to rescue his dog Tex that was kidnapped along with many other pets by Count Chuck. You get a slingshot to defend yourself as you travel through the underworld, rescuing pets as you travel.

We got this game of a cover disk from a shareware magazine, and hence only ever played the first episode. It is primarily a run and gun action game, with some puzzle elements. It only supports EGA graphics, but supports PC speaker or adlib for sound. Given when the game was released, it was a little behind in terms of technology support.

Given the limitations of the EGA graphics, they are very well drawn and animated. One of the boasts in the advertising for the game at the time was that there is “over 8 Megs” of graphics and animations. Whilst they are very well done for EGA, at the time it was released VGA had been available for several years, so there were many prettier games around at the time.

On the original 386 machine we had we only had PC speaker for sound, and the sound from this game could be annoying at times. Especially on the death of particular bad guys. If you play with adlib support enabled the sound is significantly better, and music is good like many of the other Apogee titles of the time.

The game play is very similar to the many other platform games that were popular at the time. The game is a little too slow-paced to be really considered as being a true fast paced action title, But there is enough enemies and variety in the game play to keep you occupied. It really wasn’t my cup of tea in many ways, mostly because I found the controls a little clunky when it came to actually doing some platforming. If you got the registered version there were some more interesting sections including a part where you fly around on a broom stick.

The game carries a heavy element of the Halloween flavour, which never really has been a very big thing here in Australia. So it may appeal more to people from countries where Halloween is a part of the cultural calendar. I didn’t really like this game so much as a kid, mostly because the controls didn’t feel right to me, and it didn’t really scratch a particular platforming itch the right way. I can see however how you might like this game if you either played it a lot as a kid, or like the whole horror/Halloween style that this game uses.

Advertisements

0 Responses to “Monster Bash for DOS”



  1. Leave a Comment

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s


Blogs I Follow

Enter your email address to follow this blog and receive notifications of new posts by email.


Mister G Kids

A daily comic about real stuff little kids say in school. By Matt Gajdoš

Random Battles: my life long level grind

completing every RPG, ever.

Gough's Tech Zone

Reversing the mindless enslavement of humans by technology.

Retrocosm's Vintage Computing, Tech & Scale RC Blog

Random mutterings on retro computing, old technology, some new, plus radio controlled scale modelling.

ancientelectronics

retro computing and gaming plus a little more

Retrocomputing with 90's SPARC

21st-Century computing, the hard way

lazygamereviews

MS-DOS game reviews, retro ramblings and more...

%d bloggers like this: