Simcity was developed by game designer Will Wright after having worked on a game called Raid on Bungeling Bay and finding it more fun to build the levels. The original Simcity was made for the Commodore 64 in 1985, but it wasn’t until 1989 that it was first released commercially on the Amiga, Macintosh and later IBM MS-DOS systems. It was ported to many platforms including at one point several forms of unix.
My older brother was the first in the family to come across Simcity at school, they were running it on some very old school 8088 PC clones that had Hercules graphics and only PC speaker sound. When we got our 386sx machine in early 1990, it was because of my older brother that Simcity was the first game that got installed.
Simcity quickly became a favourite amongst the family, we built many cities of various sizes, and challenged ourselves by restricting what we would build with. We used the disasters to keep the game interesting when we filled up the map, or we would just start building another new city to see if we could fit more people in. One challenge we set ourselves was quite interesting. We set up a map filled with nuclear power plants (this required the funds cheat) then wait for the numerous meltdowns to destroy most of the reactors. We had to try build a city in amongst the rubble and radiation, they usually didn’t get very big.
We originally played it using the hercules graphics mode, and later the EGA high-resolution colour graphics. The game supported pretty much any PC of the time graphically, and looked pretty good in the process. The colour EGA graphics are very colourful and pleasing to the eye. They animated quite well on our 386 machine, but on slower machines it could be a bit slow.
Sound came in the form of either PC speaker or Tandy sound support for those machines. It had a sort of pseudo digital sound output that some games had at the time. If your machine and speaker were good enough the speech in the sound effects was much clearer, but most of the sound effect were quite audible on most hardware.
The great thing about the game is there is no winning or losing condition. You can pretty much do what you want with your city, whether that be large populations, design experimentation, or just simple destruction. There were a few scenarios that did have winning conditions, and you could be thrown out of office if your were doing a _really_ bad job, but we rarely played the scenarios and almost never got kicked out.
There was so much fun to be had with the game, we played it on a regular basis for pretty much the entire life of the old PC. It holds many nostalgic memories of both myself and my brothers playing it on a lazy summer afternoon. I’m pretty sure it’s one of the reasons some of the keys on our old keyboard got worn. If you’ve somehow been living under a rock and never played the original, I’d highly recommend you give it a go. There is a free version called Micropolis that is free and open source, but can be hard to get working. Stick with an old copy for either DOS or your favourite retro-computer platform.
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