05
Feb
15

Arctic Adventure for DOS

The title screen

Arctic Adventure was released in 1991, when the author George Broussard had just merged his company with Apogee. It is a sequel to the first game: Pharaoh’s Tomb, and shares the same game engine that was originally developed by Todd Replogle for Monuments of Mars. It shares most of its technical aspects with both of these games, as it uses exactly the same technologies.

Map ScreenAgain CGA graphics and PC Speaker sound were used, with about the same level to technical skill as both are roughly equivalent to the other games. The only really big change is using the white, cyan, and magenta CGA palette instead, which is quite appropriate given the Arctic theme. I noted that this time there was no performance warning for older machines, but I haven’t noted any significant improvement. So best to avoid the slowest 8088 and PCjr machines.

Game ScreenUnlike the other two games you start in an over-world style map which allows you to choose which level you wish to attempt. You need to gather keys and a boat to gain access to many of the levels, but you can attempt them in any order otherwise. Whilst you can only save at this screen, it’s quite  nice being able to return to this map screen without penalty so you can save your game, or choose another level if one is vexing you too much.

Not as easy as it looksEntering a level you’ll find similar collision issues that the other games suffered. The spikes in particular feel the most unfair as they will kill you without even touching your character. However overall it suffers from this much less than Pharaoh’s Tomb as you no longer have a limited number of lives. You simply return to the start of the level with everything you brought with you when you first arrived. This makes Death much less annoying as you can still progress even if you die many times, and you can choose another level when you get frustrated.

Looks simple enoughThe levels themselves are a mix of easier and harder puzzles, some of which are more a test of your platforming skills. They contain the same types of enemies and hazards as Pharaoh’s Tomb, just they have been re-skinned. It seems that the designer has made better use of these features as I didn’t run into the same problems as much, and the levels are much more enjoyable to play.

Like the other games Arctic Adventure was made freeware back in 2009, and is the better game of the three. It isn’t as frustrating as Pharaoh’s Tomb, but is more challenging than Monuments of Mars. Unfortunately it still suffers from some issues with the collision detection making some levels extra hard. If I had to pick a favourite, I’d probably favour Monuments of Mars, but Arctic Adventure is still quite enjoyable.

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