12
Aug
15

Space Intruders for DOS

Today I played a clone of Space Invaders simply called Space Intruders. It was made by Softlair Computer F/X back in 1993. We got this particular game from a shareware magazine cover disc back in the day, it would have to be the only Space Invaders clone or otherwise that I really played at the time.

The game supports VGA graphics as you’d expect from a game of this vintage, and I think they are good, but not spectacular. The sprites are colourful and have some basic animation, but being a simple clone of space invaders there isn’t much more to be impressed by. Sound support comes in the form of PC speaker and Sound Blaster support, both of which sound quite good, albeit a bit loud. The PC speaker sound in particular is impressive as it sounds like it is producing digitised sound, but in higher quality than I’ve usually heard.

Game-play wise it’s pretty much just bog standard Space Invaders, although there is one minor change that makes a surprisingly large difference. With Intruder you can have quite a large number of shots in flight at a time, and the aliens also tend to drop many more bombs. This means you can put up almost a wall of fire and destroy almost an entire column of aliens at a time. Combined with a little dodging and you can quickly kill off an entire wave. This isn’t however the best strategy to use for getting a high score, for that you need to shoot the saucers that traverse the top of the screen for 1000-5000 points a hit.

As a clone of Space Invaders it’s not super faithful because of how much that one difference changes, but as a basic arcade shooter it’s pretty fun.

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