You may have noticed that I’ve been playing with a number of homebrew MS-DOS games lately. This has given me a little more motivation to work on my own project, my simple flick-screen platform game Bob’s fury.
The main body of work left is to create the levels for the game and any content required for them. For me this has been the hardest and most time consuming aspect of making the game as it requires a lot of play testing and planning. Recently whilst visiting my folks I had some time to produce a new level, I’ve updated the download to include it.
I’m hoping that it won’t take as long to build the next level, I got one pretty decent tip from watching some interviews of Brenda Romero. Basically the tip is starting at the end/goal and build outwards from there. I had been doing the opposite, which made the process harder, partly because you have to keep where you’re going in mind before having built the area.
The other stumbling block I have is coming up with ideas for levels. There’s not much I can do to stream line this, so it will probably continue to be a road block. I will probably simply make fewer levels for each “episode” so I don’t require as many ideas.
I’ve also released the level editor for any one interested. You can find it here.
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