30
Dec
18

Shaw’s Nightmare 2 for DOS

Today I’m taking at look at a sequel to the homebrew game Shaw’s nightmare, simply called Shaw’s Nightmare II it was released by Michael Muniko in 2016. There is much in common between the two games, such as being made using the Build engine and being heavily inspired by Doom, Doom 2 specifically in the case of the sequel.

Firstly there are a few things I didn’t notice when playing the first game that apply equally to both. They support VESA graphics with resolutions higher than the standard 320×200 VGA, today I’ve used 640×400, although you can go as high as 1024×768. The sprites look a little better with higher resolutions because the scaling doesn’t cut out as much detail. Also items in the game are rendered using a voxel engine that is part of the build engine.

Running at a higher resolution seemed to required more processing power, it worked reasonably well under dosbox with 60-100k cycles. Later I found turning the cycles up to maximum helped with another issue.

Artistically nothing much has changed in the sequel, although there are some new enemies and a new weapon which fit in well with the pre-existing art style. The main improvement comes from the level design, which has better enemy placement and level layout, creating less issues with sprites clipping and blocking your view. There are a couple of levels which are clearly inspired by some found in Doom II.

The basic sound effects are much the same as the first game, however there seems to be some improved music. It’s no symphony, and the quality varies by song, but it’s generally better than the first game.

The controls still suffer from input lag, and a little bit of sluggishness in the movement of the player. I tried using the mouse in combination with the keyboard, but found difficulty with mouse sensitivity. The demo in the game suggests it’s possible to get something more functional, perhaps requiring more processing power to reduce input lag. I tried setting dosbox to maximum cycles and it helped, but didn’t eliminate the problem.

Shaws Nightmare 2 is an incremental but significant improvement over the first. The control lag is still an issue, but it’s more playable. After getting used to the control issues I did start to have some fun. If you want to give it a try you can find it on the authors website here.

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2 Responses to “Shaw’s Nightmare 2 for DOS”


  1. December 30, 2018 at 12:34 pm

    I’ll admit, the guys with 6 arms are kind of creepy

    • December 31, 2018 at 10:06 am

      I think they’re roughly the equivalent of the Hellknights and Barons of Hell from Doom, they are a bit harder to kill, but you can stun-lock them with some of the rapid fire weapons.

      One level is clearly inspired by Tricks and traps from Doom II, it has a number of similar rooms, one filled with these creatures in the same sort of grouping as the Barons surrounding a Cyberdemon. I didn’t see if there was a more powerful creature, but they in-fought like they do in Doom.


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