Bubble Pop for DOS

It’s been about a month since I’ve been able to write a post, so apologies for the un-announced hiatus. I’ve been slightly burned out with work and kids keeping me extremely busy, but I’ve taken a nice holiday to my parents place in the bush to recharge the batteries.

So to kick things back off I’m looking at a small game called Bubble Pop made by Software of Sweden back in 1997, quite a while after MS-DOS games were main stream. It’s quite obviously inspired by Bubble Bobble, and shares much in common with the arcade game. Today I played the shareware game which only includes the first 10 of the 100 levels.

There is a little bit of history in the readme about the company, they were originally a demo group on the Amiga starting back in 1986. I have never really been into the demo scene, so I haven’t heard of them before, but being a part of that explains some of the art style and technical prowess in the game.

bubble#_006VGA is the only graphics mode as you’d expect, and the art is generally very colourful and nicely drawn. The item pickups look very much like those you’d find in Bubble Bobble, but the other sprites are quite different. Speed wise it performs quite well and everything animates quite smoothly. Whilst the readme recommends a 486 @ 66Mhz, it could probably run acceptably on a slower machine, although I suspect a 386sx would be too slow.

bubble#_007The only sound card support available is for the Sound Blaster and Adlib cards. There is some pretty decent music and sound effects, unsurprisingly much like you’d find in demos from the PC or Amiga. It doesn’t perform as well as the graphics do, the music and audio pauses  and stutters during transition effects and loading.

bubble#_008Game-play wise it is similar in design to Bubble Bobble with a few differences. Your default attack is essentially a melee attack that traps the enemy in a purple bubble. You can’t pop the bubbles, instead you have to push them and attack to make them fly around and eventually burst. The purple bubbles can hurt other enemies as they fly around the screen, causing a cascade potentially knocking off many bad guys in one go. This can be a problem if you want to collect all the score items, but have killed all the enemies before getting a chance to.

bubble#_009The bad guys themselves are fairly simple with only a few types available in the shareware episode. At the end of the shareware episode is a mini-boss, which is essentially just a larger normal enemy. You have to use the smaller enemies to kill it by bouncing them off the boss in purple bubble form.

bubble#_012Some other elements are almost identical to Bubble Bobble, such as a dangerous enemy appearing after not completing the level in time, and the food themed scoring items. The few enemies I’ve seen are similar in behaviour with a few exceptions, and whilst the levels are different, they have very similar basic designs.

The shareware version of Bubble Pop is extremely limited with only a very few levels and enemies compared to the full game. So I’m sure the full game has much more content, but as it is Bubble Pop isn’t as fun as the game that inspired it, and with the price of about $24 AUD I doubt many people would have forked out for it.

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