Artsoft games on NetBSD

R'n'D Menu Screen

R’n’D Menu Screen

Today I am looking at two games for Unix systems called Rocks’n’Diamonds (R’n’D for short) and Mirror Magic. Both were developed by Artsoft which seems to consist of one person, Holger Schemel. Both games are sort of clones of older games for much older platforms. Rock’n’Diamonds is a Boulder Dash like game that was first released in 1995 and last updated at the end of 2013. Mirror magic is very much like Deflektor, originally released in 1995 and updated until 2003. Whilst both games are based on older games they both add features to the old formula. Today I’ve built and played these under NetBSD on my SparcStation 20.

Text Box

Text Box

Being made by the same person, both games share some similarities, particularly in the art style. The menus and sprites are very colourful, they almost look like they belong at a carnival. Everything is well drawn, animated and items look like they should. Items brought over from the older games have been updated graphically, they don’t look identical to the originals but are also easily identifiable for players of the old games.

Green Goo

Green Goo

They run of the same graphics engine originally developed for R’n’D which supports X11 and SDL mainly. The X11 versions work quite well, even on exceptionally old hardware like my old SparcStation 20 which is quite impressive. They work moderately well over longer distances via SSH, but the latency and bandwidth can be a problem on slower links whilst LAN speeds works flawlessly. There is a SDL version, but the version I installed (from Macports on my macbook) seems to be significantly slower than even X over SSH. This is hopefully just something peculiar to the Macports version on Mac OSX.

Playing Via SSH

Playing Via SSH

Both also have the same sort of sound engine and from what I can experience on the Macports version they are good for what they are. I only got to test sound in R’n’D and unfortunately during game play you can get swamped with the same sounds playing repetitively. So you might enjoy your playing experience more with the sound off. Playing on NetBSD on the old Sparc machine this wasn’t an issue as sound doesn’t work there.

Mirror Magic Menu Screen

Mirror Magic Menu Screen

The game play for R’n’D is interesting in that it combines elements from games such as Boulder Dash and Sokoban, and includes most of the elements added by Supaplex and Emerald Mines to Boulder Dash. The game has three game engines that any level can use. Rocks’n’Diamonds, Supaplex and Emerald Mines. The later allowing levels from those games to be played and solved as they are in the original. I haven’t played enough of the levels to give a good impression of what they are like as a whole, but those that I have played have been fun. I did try levels from the older games and they seemed to work quite well.

Holy balls of steel!

Holy balls of steel!

Mirror Magic similarly has its roots in older games, specifically Deflektor and Mindbender. Basically there is a Laser, a bunch of mirrors, obstacles, and stuff to destroy in the levels. You need to direct the laser with the mirrors to destroy objects in the way and get the beam to the target. Usually this requires destroying all of the metal spheres in the level. You have a limited amount of fuel, and the laser can over heat if the beam hits the wrong type of object. It’s important to keep an eye on both the fuel and heat gauges as running out of fuel or over heating can sneak up on you. What I’ve played so far has been quite fun, although I was disappointed that only levels from the old games were included.

Balls busted

Balls busted

Both games have a level editor which is easy to use. The editor in R’n’Ds is quite flexible and allows users to create their own custom objects that behave differently to the stock ones. This allows people to make all sorts of different creations, one even claiming to have recreated Zelda! There are lots of different level packs available on the Artsoft website for R’n’Ds, but not really any for Mirror Magic. In either case, if you do happen to beat all the levels there is still lots of gameplay in the user created levels and building some of your own.

What Mc Duffin?

What Mc Duffin?

Despite being based on older games that are well known, I think both of these games bring something new to the table. R’n’Ds brings many more levels including user created ones and variety in game play that the original games didn’t have. Mirror Magic is a decent remake of the originals with the addition of a level editor. Both run on Windows, Mac OSX, Linux, and BSD. There is even a DOS port of both although the port of R’n’Ds is a little out of date. If you like any of the old games on which these are based you might wanna give them a try.

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